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Predator/Prey Boid simulation using Voronoi AOI Posted by: HalHildebrand
Video duration: 134 seconds Predator/prey interaction using Boid rules in an event driven simulation. Each boid is only aware of the other boids in its area of interest, rather than having global knowledge of all boids in the simulation. Area of interest management is maintained using a Voronoi based overlay. Related: boid, event-driven-simulation, predatorprey, simulation, voronoi |
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Thoth voronoi based area of interest overlay Posted by: HalHildebrand
Video duration: 84 seconds Voronoi based AOI maintenance using Prime Mover the event driven simulation framework to both simulate the system and animate the result Related: aoi, thoth, voronoi |
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Peter's Fold Posted by: HalHildebrand
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