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GPGPU Cloth Posted by: CNLohr
Video duration: 126 seconds This is a simulation of cloth using eight mass springs per point, and a total of 64x64 points. It was written using my cppgpgpu application and runs at about 500FPS on my GeForce 6600 Mobile. Related: 3d, cloth, glsl, glslang, gpgpu, gpu, opengl, simulation |
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GPGPU Ray Tracing Demo Posted by: CNLohr
Video duration: 38 seconds This is another demo from the cppgpgpu app I wrote. This is ray tracing on a GeForce 7600@15FPS. There are 8 spheres, two lights, and 5 secondary bounces. Related: 3d, glsl, glslang, gpgpu, gpu, graphics, opengl, ray, raytracer, raytracing, tracer, tracing |
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Ray Tracing on the GPU Part II Posted by: CNLohr
Video duration: 62 seconds I was playing around a little while longer, and am now using a texture to hold the location of all of the balls, so the balls can move around interactively. The ray tracer itself is about 150 lines of GLSL code. Who ever said OpenGL Didn't support ray tracing? Hardware: GeForce 8600 Related: glsl, gpgpu, gpu, opengl, ray, tracing |



