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Real-time atmospheric light scattering Real-time atmospheric light scattering
Posted by: drkennymitchell

Video duration: 101 seconds

Rendering light scattering as described in the 2002 Game Developer article on Photorealistic Real-Time Outdoor Light Scattering with Naty Hoffman and Arcot Preetham

Related: 3d, game, graphics, light, render, scattering, terrain, video

God Rays God Rays
Posted by: drkennymitchell

Video duration: 82 seconds

Light shaft rendering as described in my 2007 GPU Gems 3 article on Volumetric Light Scattering as a Post Process

Related: 3d, crepuscular, game, graphics, light, rays, render, shaft, video

Outdoor Lighting Outdoor Lighting
Posted by: drkennymitchell

Video duration: 76 seconds

Outdoor lighting with detail horizon mapping as described in my 2003 Graphics Programming Methods article on Pixel Shader Optimizations for Terrain Rendering

Related: 3d, detail, graphics, lighting, outdoor, real-time, render, shadow

Cloud Shadows Cloud Shadows
Posted by: drkennymitchell

Video duration: 15 seconds

Cloud shadow rendering as described in my 2002 Game Programming Gems 3 article on Methods for Dynamic, Photorealistic Terrain Lighting

Related: 3d, cloud, graphics, real-time, render, shadow, terrain

Video Based Illumination Video Based Illumination
Posted by: drkennymitchell

Video duration: 21 seconds

Video based terrain illumination as described in my 2001 Game Developer article on Photorealistic Terrain Lighting in Real Time and later in my 2002 Game Programming Gems 3 article on Methods for Dynamic, Photorealistic Terrain Lighting

Related: 3d, based, global, graphics, illumination, light, render, terrain, video

Shafts of Light in Harry Potter and the Order of the Phoenix Shafts of Light in Harry Potter and the Order of the Phoenix
Posted by: drkennymitchell

Video duration: 11 seconds

Light shaft rendering in Harry Potter and the Order of the Phoenix as described in my 2007 GPU Gems 3 article on Volumteric Light Scattering as a Post Process

Related: 3d, crepuscular, game, graphics, harry, light, potter, rays, render, shaft, video

Time Lapse Video Based Illumination Time Lapse Video Based Illumination
Posted by: drkennymitchell

Video duration: 5 seconds

Video based terrain illumination as described in my 2001 Game Developer article on Photorealistic Terrain Lighting in Real Time and later in my 2002 Game Programming Gems 3 article on Methods for Dynamic, Photorealistic Terrain Lighting

Related: 3d, based, graphics, illumination, lapse, light, render, terrain, time, video