![]() |
Real-time atmospheric light scattering Posted by: drkennymitchell
Video duration: 101 seconds Rendering light scattering as described in the 2002 Game Developer article on Photorealistic Real-Time Outdoor Light Scattering with Naty Hoffman and Arcot Preetham Related: 3d, game, graphics, light, render, scattering, terrain, video |
![]() |
God Rays Posted by: drkennymitchell
Video duration: 82 seconds Light shaft rendering as described in my 2007 GPU Gems 3 article on Volumetric Light Scattering as a Post Process Related: 3d, crepuscular, game, graphics, light, rays, render, shaft, video |
![]() |
Outdoor Lighting Posted by: drkennymitchell
Video duration: 76 seconds Outdoor lighting with detail horizon mapping as described in my 2003 Graphics Programming Methods article on Pixel Shader Optimizations for Terrain Rendering Related: 3d, detail, graphics, lighting, outdoor, real-time, render, shadow |
![]() |
Cloud Shadows Posted by: drkennymitchell
Video duration: 15 seconds Cloud shadow rendering as described in my 2002 Game Programming Gems 3 article on Methods for Dynamic, Photorealistic Terrain Lighting Related: 3d, cloud, graphics, real-time, render, shadow, terrain |
![]() |
Video Based Illumination Posted by: drkennymitchell
Video duration: 21 seconds Video based terrain illumination as described in my 2001 Game Developer article on Photorealistic Terrain Lighting in Real Time and later in my 2002 Game Programming Gems 3 article on Methods for Dynamic, Photorealistic Terrain Lighting Related: 3d, based, global, graphics, illumination, light, render, terrain, video |
![]() |
Shafts of Light in Harry Potter and the Order of the Phoenix Posted by: drkennymitchell
Video duration: 11 seconds Light shaft rendering in Harry Potter and the Order of the Phoenix as described in my 2007 GPU Gems 3 article on Volumteric Light Scattering as a Post Process Related: 3d, crepuscular, game, graphics, harry, light, potter, rays, render, shaft, video |
![]() |
Time Lapse Video Based Illumination Posted by: drkennymitchell
Video duration: 5 seconds Video based terrain illumination as described in my 2001 Game Developer article on Photorealistic Terrain Lighting in Real Time and later in my 2002 Game Programming Gems 3 article on Methods for Dynamic, Photorealistic Terrain Lighting Related: 3d, based, graphics, illumination, lapse, light, render, terrain, time, video |








